YOUR NAME: Danielle Parlatore
YOUR SCHOOL: Levittown, Salk MS
YOUR SUBJECT OR GRADE: Substitute, Secondary Math Teacher
YOUR PHOTO (150x150 pixels):


A. Informal response to the Web 2.0 Safety Article:

I completely agree with the article that web safety is important when using technology in the classroom. As the tools become easily available and expand risks also increase. It's important that while students use the technology, they remain safe and on task. In order for students to remain on task, planning is the key on the teachers part, of course which the article pointed out.
As far as the six elements, I think that each school using technology should have a policy in effect that would handle any issue that may result of student technology use, incorporating these elements. I think supervision and monitoring is important. Periodically surprise checking student files to check their history is a good idea, but what about the consequences? The consequences have to be reasonable, but taking away technology privileges may not be the best idea. If teachers are monitored why shouldn't students?
I agree with the Educational Responsibilty, of not blocking important health related websites. But then the fine line issue arises because what do we want students to see and what shouldn't they be seeing. Without a strong filter system and technology policy in place, how do we keep our students safe. If teachers meet and decide which websites should be accessible and include that in their policy, hopefully everyone can be engaged and productive while remaining safe.

B. Presentation on the new web2.0 tool you have discovered for possible use with a field trip, using a web2.0 tool:

C. Community resource information:


NY Hall of Science

47-01 111th Street
Corona, Queens, NY 11368

View Larger Map

The New York Hall of Science is New York City’s hands-on science and technology center. The Hall features more than 400 hands-on exhibits. Visit us and explore the wonder and excitement of biology, chemistry and physics.

Hours of operation for July & August:
Monday – Friday 9:30 am – 5 pm
Saturday & Sunday 10 am – 6 pm

Adults: (age 18 & over) $11
Children: (2 - 17, college w/ID) $8
Senior Citizens: (age 62 & over) $8
Science Playground fee: $4 per person, $3 for groups, plus general Hall admission fee (free to Family Plus Members and higher). The Science Playground is open to children of all ages with adult supervision, March - December, weather permitting.

D. Why you would visit this resource site/museum with your students?
Gabcast! Team Integration Week #1 - Why I chose NY Hall of Science

The admission as a group is $6 per child with 1 free chaperone for every five children. The fee does include everything in the Museum, providing for a rich and engaging experience. This provides a good ratio for the number of students:adults to ensure that each child can experience a hands on interactive experience. The time expense would be a little bit longer than a normal school day, depending on how much you want to include in your experience. Travel time might take a little bit longer than expected since the area where it is located can be congested.


Secondary Math Standards
7.CM.4 Share organized mathematical ideas through the manipulation of objects, numerical tables, drawings, pictures, charts, graphs, tables, diagrams, models and symbols in written and verbal form.
7.CM.10 Use appropriate language, representations and terminology, when describing objects, relationships, mathematical solutions and rationale.
7.CN.7 Apply mathematical ideas to problem situations that develop outside mathematics.
7.CN.8 Investigate the presences of mathematics in careers and areas of interest.
7.CN.9 Recognize and apply mathematics to other disciplines, areas of interest, and societal issues.
7.R.8 Use representations as a tool for exploring and understanding mathematical ideas.

Technology Standards
1. Creativity and Innovation
a. apply existing knowledge to generate new ideas, products, or processes.
b. create original works as a means of personal or group expression
2. Communication and Collaboration
b. communicate information and ideas effectively to multiple audiences using a variety of media formats.
3. Research and Information Fluency
b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
c. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
4. Critical Thinking, Problem Solving, and Decision Making
b. Plan and manage activities to develop a solution or complete a project.

E. Low Level Learner Documents

Goals: By the end of the activity/assessment students should be able to organize collected data and produce a final product.

Objectives: Students will be able to,
1. Describe verbally, at least four, exhibits from the activity which incorporate mathematics.
2. Utilize technology to create an avatar.

Assignment Sheet (Before, During and After)


Scoring Rubric



Gabcast! Team Integration Week #5 - Mathematica, Mimimum Model Station

Gabcast! Team Integration Week #4 - Magic:The Science of Illusion, I can read your mind

Gabcast! Team Integration Week #3 - Mathematica, Mobius Band

Gabcast! Team Integration Week #2 - Mathematica, Multiplication Machine

Talking Avatar

F. Intermediate Level Learner Documents

Goals: By the end of the activity/assessment students should be able to organize collected data and produce a final product.

Objectives: Students will be able to,
1. Describe verbally, or typed, at least three ideas from exhibits relating to photographs they've taken.
2. Understand real-life applications.
3. Utilize technology to create an voicethread.

Assignment Sheet (Before, During and After)


Scoring Rubric



G. Advanced Level Learner Documents

Goals: By the end of the activity/assessment students should be able to organize collected data and produce a final product.

Objectives: Students will be able to:
1. Understand real-life applications.
2. Interpret a History timeline.
3. Utilize technology to create an animoto show.
4. Utilize technology to create a comic strip.

Assignment Sheet (Before, During and After)


Scoring Rubric



Part 1

Screen shot of photos chosen for animoto movie.

Part 2

Real Life at NY Hall of Science from dd5p4 on Comiqs

H. Reflection

Web 2.0 tools used in assessment/assignments:

Why did you select these tools for the specific assignments?

I chose these web2.0 tools because of the ease of use and ease of accessibility. Each of these web2.0 tools allows the user to produce a creative product as long as he/she contributes resources obtained, such as photographs or audio clips. Using these tools, also requires activities while at the museum site. These tools don't require a lot of time yet produce neat, organized products.

What are some of the challenges you might expect in terms of having your students use each of these tools?

Assuming the students already have email accounts which would assist them in registering on the desired site to complete his/her project, there are challenges I might expect students to face. When using, it could be possible that within the museum, the cell phone service is weak or may not even exist at all, in which recording information while looking at the exhibit(s) could be impossible using a cell phone. When using, one challenge I might expect students to face is the speed at which they speak. Since there is a time restriction on the assignment, I imagine students might talk extremely fast to "fit" it all the information in resulting in a poor audio quality. When using, uploading the pictures to the library from his/her computer could be an issue, because I had trouble. The pictures would not add to the library, so a account had to be used to add the photos to the library. On the other hand, and are simple tools for a user to use, even with beginning technology skills.